Today I got to play another game of Advanced Squad Leader. This tactical war game is considered the gold standard of such games. It is rather complex, but in its complexity one will find its genius. As I stated previously, it is by playing ASL that I have gained a better understanding of the events of the Second World War.
I had a plan, fairly simple. I would develop a forward force that would conduct a delay to buy time and then fight the main defensive battle on the objective hills on the near side of my board. I would face an initial force of 7 squads and then a reinforcing group of 4 squads with 4 (!) machine guns!
Monty's SS about to enter the playing area
Inevitably, however, Monty was able to get enough forces up in order to get the massed firepower to start to chip away at my troops. With a paltry morale level of 7 with an ELR of only 2, it was inevitable that my troops would break. And often. As such, I had plenty of space for routing back; however, Monty played his SS troops quite aggressively and was able to close the gap quickly and by the end of the game had captured 3 of my ten squads.
Waffen SS gain the base of fire
Typical sight: my troops unable to withstand low IFT +2 TEM attacks
With that, it was all over. I had one good order squad left, leaving Monty to rush me at double time speed and take the objectives unopposed. Had I even had a chance to conduct a miracle rally, I would not have been able to even challenge his control of the hills.
"This way, lads. For you, the war is over."